My sound work applies concepts of sonification and generativity: translating patterns and structures into audible forms.
For my collaborative practice with James Bulley, see jones-bulley.com.
with James Bulley, a commission for Barbican/Wellcome Trust Brain Waves Weekender
A series of compositions which harness the invisible ubiquity of portable audio devices to create an ephemeral, immersive and participatory field of sound.
with James Bulley
A sound installation which uses indeterminate radio broadcasts as its raw material, scanning the radio waves in real time in search of new audio fragments to incorporate.
with Peter Gregson, a commission for the BBC/Arts Council The Space
A six-month-long orchestral sonification, translating the real-time interactions of 500 UK-based Twitter users into musical patterns. Combines natural language processing and algorithmic composition with a vast array of orchestral fragments recorded with the Britten Sinfonia chamber orchestra.
with James Bulley, a commission for FutureEverything 2011
Over 48 hours of user-created audio is uploaded to the internet every minute, a figure that is increasing exponentially. Maelstrom is a sound installation that draws on this material in real time, constructing shifting walls of sound from thousands of audio fragments.
A digital simulation of bacterial communication mechanisms.
with James Bulley, a commission from Aldeburgh Music
An outdoor sound installation that translates weather conditions into musical patterns in real time.
A short piece that sonifies the integer number line, based on on the decomposition of successive numbers into their prime factors.
a commission for Space-Net 2007
A platform for sonic improvisation based on the swarming behaviours seen in large groups of insects or birds. Within these collectives, each individual operates under a set of very simple rules, but the swarm as a whole appears to exhibit astoundingly complex and adaptive behaviours, capable of responding rapidly to new environments.
Condensing 11,000 digital photos taken over 10 years into a single poster-sized image.
A digital world comprised of pure data, navigated by 3D motion capture.
Generative drawings in Cinder and OpenGL.
a commission for SoundNetwork, part of Futuresonic08
A generative excavation into network interactions, capturing the semantic content of a TCP/IP packet and transforming it into glyphs of light which, in sequence, form sentences corresponding to a complete electronic conversation.
A lightbox piece visualising the changing structure of an online community, depicting the growth and flux of its usage over an 18-month period.
Plant growth modelling using Processing and Lindenmayer Systems, created for They Did magazine.
Musical scores subjected to processes found within digital music production: granulation, timestretching, mathematical repetition, and cut-and-splice collage.
Projects that I have helped build.
by: Animal Systems
iOS app development and API architecture
Chirp is a platform for sending information over sound, modelled loosely on the communication of birds. I built the iPhone app and designed the platform's REST API. Read about the process. Chirp was #1 in the App Store UK's free Social Networking apps, shortlisted for the Design Museum's Designs Of The Year 2013.
Papa Sangre (2010)
by: Somethin' Else
Audio engine development
Papa Sangre and The Nightjar are audio-only iOS games, navigated through a simulated 3D sound world. I developed the binaural DSP elements of the audio engine used by both. The Nightjar was nominated for two BAFTAs, including Audio Achievement.
The Fragmented Orchestra (2008)
by: Jane Grant, John Matthias and Nick Ryan
The Fragmented Orchestra is a networked, UK-wide sound installation which models the rhythms of the human brain. I developed the network infrastructure and real-time audio streaming software. The Fragmented Orchestra won the prestigious PRS Foundation New Music Award.